It feels a bit odd, but you can get used to it. So, for Xbox, you actually have to move your character and press the analog stick button in at the same time to activate turbo. For Xbox, the L, R and Left Analog stick button are turbos. For GameCube, the L, R and Z buttons act as the turbo. Furthermore, while R1, R2, L1, and L2 are turbo buttons on PS2, they are set up oddly on GCN and Xbox. We wouldn't say that it ruins the experience on GCN and Xbox, but it does make it slightly less appealing. Imagine playing a wrestling game or fighter where you lost similar control. And, it's just a lot more fun for players to be able to activate moves more specifically. As a result, you can better manage your trick points, which will diminish if you perform the same trick too often. So, even though there are the same moves, you have to physically trigger more of them with the PS2. Moves - dunks and tricks - are randomized under a set of four tiers on GameCube and Xbox, while there are five tiers on PS2. It's the way everything is organized that is deceiving. 2 on GCN and Xbox you actually have the exact same number of moves available as you do with the PS2. As a result, NBA Street doesn't transfer perfectly to the GameCube and Xbox controllers. The controls for SSX, which are what make NBA Street so great, are crafted very specifically to the PS2 controller - four buttons in back and four face buttons. Winner: PlayStation 2 Control The NBA Street franchise was an offshoot of the SSX franchise. In the following we will discuss these control issues, but be aware that they have affected the final decision here, helping to further the features award for PlayStation 2. However, there are control issues that factor into gameplay. This is minor gameplay feature, and it is debatable whether it is good or bad that's up to your own preferences. The result is a much easier game on GCN and Xbox, because you can pocket your gamebreaker and reach the level two gamebreaker with less effort. Meanwhile on the GameCube and Xbox, you have the entire time to pocket your gamebreaker. After that, you're forced to use your gamebreaker you have roughly 30 seconds from start time to the time it fizzles out. However, you only have 10 seconds to pocket it on the PS2. In all three versions you can pocket (save) a gamebreaker upon earning it. The first one, which is directly a gameplay inclusion, is how the gamebreakers work. The game plays brilliantly on all three consoles, but the PS2 actually has some benefits. You'll need the multitap for PS2, but this is a standard peripheral and does not weigh on the final decision. They all even have up to four-player options. You've got the quick Pick-Up Games, NBA Challenges, where you take on your favorite teams, and Be A Legend, which is the truly engrossing single-player mode where you'll want to create a baller and spin him into a superstar. 2 has plenty of features and they're almost identical on all three platforms. Be sure to get all the details so you can make the decision that is best for you. At the end we will decide which baller is truly best for you. So, the only thing you have to decide now is which version is the one to own? In our following, detailed text comparison, which includes side-by-side screenshots, we examine every aspect of the three versions and pit them against. By now it should be apparent that this game is a must-have for any arcade basketball fan's collection. 2 an Editor's Choice on IGNcube, IGNPS2, and IGN Xbox. 2 (GCN, PS2, Xbox) You've read our reviews, which labeled Electronic Arts' NBA Street Vol. Be sure to check out the awesome side-by-side video supplement here.
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